![]() ![]() Originally, I extracted the Classic Traveller careers mainly from Supplement 4: Citizens of the Imperium and CE already includes a number of these as a career path. I’ve been reading through the CE System Reference Document and noted the most relevant parts which I think I can utilise for the basis of a rules set. ![]() So, I need to get to grips with the char gen system, combat and weapons before I start updating the world of ‘Grond’ with a Cepheus Engine set of mechanics. I’m not going to drop support for the Classic Traveller articles entirely, but I’ve reached the point where I’m happy with the ‘rules’ as a ‘system’ and adding much more feels like adding for the sake of it. Therefore I’m going to start converting my ‘ Fantasy Traveller’ articles to Cepheus Engine as I think this could be interesting for future visitors and provide an alternative environment to use the CE rules set in. I’ve dabbled and dipped into parts of Cepheus Engine, but I want to get to grips with the system in more detail to support additional articles in this blog. ![]() Some examples of these are Gypsy Knights Games ‘Clement Sector’, Stellagama Publishing ‘These Stars Are Ours’ and Zozer Games’ with Orbital 2100 / Hostile and various CE-related products. More and more settings are being released with a greater variety of backgrounds and source material. As much as I love Classic Traveller, I feel Cepheus Engine is its modern decendant with an ever-improving level of support from third-party publishers. Its been exactly seven years since I started writing my ‘Fantasy Traveller’ series of articles where I converted the Classic Traveller rules system for use in a fantasy environment. ![]()
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